.:: Legacy Rules ::.
Keep Global Chat PG / Don’t Give Out Locations In Global / Don't Stream Snipe / English in global chat.
Keep global chat PG. No swearing or vulgar / inappropriate language or topics in global. Do not give out locations of other players (includes group members and yourself).
.:: General Rules ::.
No Griefing / KOSing / Player Targeting / Hacking No killing for sport. Killing for sport is considered:
● Killing a player with no intention of eating the body.
● Starting a Hunt after a 5 min Announcement for a Server restart.
● No Hacking or exploiting (using a bug or a glitch to your advantage)
No Spawn Killing / Do Not Kill Juvis On All Spawn Beaches No spawn killing.
● Players cannot hunt / track or be hunted / tracked a player within 60 seconds of spawning. Juvenile dinosaurs are protected on all spawn beaches.
Respect Pack Limits / Do Not Attack or Kill Pack Mates
Carnivores and Herbivores are not permitted to mix pack with one another.
Carnivores can not mix pack with each other period while Herbivores can pack together to form a herd with no limit but Regular individual Herbi pack limits still apply in herds. Cannot attack packmates or invite someone into a pack to find their location to hunt them. You cannot track / hunt / kill a former packmate within 10 minutes of them leaving or being kicked. When kicking players from your group you must,
● Make it known via group chat your intentions to kick that person out.
● If they refuse to leave after being given a minimum of 2 minutes to split from the group, or continue to follow the group, they can be 3 called and then, after 15 seconds, attacked.
● If they start to retreat once attacked you cannot pursue them and cannot track / hunt them for 5minutes
No Interfering in Ongoing Hunts / No Combat Logging
● No interfering in an active hunt ( includes Herbivores and Apexs ).
● No combat logging while hunting or being hunted.
● Cannot log and then return to continue the fight.
● If you just spawned or received a Tp you cannot join the fight if it was started within your 30 second spawn in protection timer.
.:: General Combat Rules ::.
Initiating a Hunt/No Switching Targets.
A dinosaur can start a hunt by 3 calling, Attacking or ambushing running (Just crouching is not ambushing). 4 calling during a hunt does not mean the other party has to stop attacking you, regardless of who initiated.
● Rule 1 of general combat/body rules
● No combat logging. You may not log out mid hunt, or log out and then back in to re-join / continue the fight.
● You can't switch targets mid hunt.
● Hunting any members part of herd is not counted as switching targets.
Body Down Means !! STOP !! All fighting must cease immediately when a body falls.
The body belongs to the party that won/killed
● AI & Gore / Ribs are not a body
● Hatchlings not counting as bodies
● If there is an un-claimed body in the area you must either claim the body or leave the area completely to go hunt
No Camping Camping Is Considered
● Starving players out of a safe area or an area where you will be unable to eat the body. (beaches, port nursery, port crates and Dryo Burrows, ect.)
● Semi aquatics sitting in a water source directly in front of a herd.
● No Camping out hunt timers and bodies
● You cannot hunt / track the same pack for 10 mins after a body despawn
Do Not Body Denial
Body Denial is classed as intentionally denying another player food
● Eg: Running into water while bleeding and dying, Jumping off a cliff and Dying in in-Accessible areas
Do not flee to in-accessible area's while in a hunt
● Crates at Port or cargo
● Inside of nursery
● Rock Structures
● Any area that the dino you are hunting or being hunted can't reach
No Baiting Other Players into other Groups
Baiting people includes the following,
● Do Not lead a attacking dinosaur into other group/herd/nest(s).
● People that are around the fight must stay clear of the fight
Challenging for Body Ownership Players can challenge for a body by 3 calling.
● They must allow 10 seconds for the other player to respond with either a 3 or 4 call and must wait for the animation to finish (4 call only works at the start of the contest).
● When a party 4 calls at the start they are giving up the body contest.
● You only have body protection when you are within Standard NV range of your body.
● You cannot hunt again for 10mins after asking for your body to be taken/contested.
You cannot re-challenge for a body you have given up.
You may claim only one body per pack. If two bodies drop on top of one another ( not next to each other ) you may either claim both or share with the losing party.
● You may only challenge once.
● If a 4 calling dinosaur is healing from bleed, They do NOT have protection anymore.
● If you wish to leave your body or give it away, you must be 3 called off it first, You cannot ask someone to take a body from you.
● You may only challenge once. Once a body falls during challenge combat must stop.
● If a body Despawns during a contest general hunting rules apply.
Finishing / Failing a Hunt
After a successful or failed hunt or body challenge resulting in a body drop or 4 call, neither party may hunt / track the other party for 10 minutes after the body as turned to gore/despawned or been contested for.
● (Only appiles to carnivores not herbivores) Both parties and all members sitting down to heal/regain stamina counts as a failed hunt.
● Just because you have lost visual sight of the other dinosaur when fleeing, it does not mean the hunt is over. Assume you are still being tracked unless a significant amount of time (5minutes) has passed since you were chased / attacked.
.:: General Herbivore Rules ::.
Don't Body Guard
Herbivores cannot guard bodies. If a body drops they must allow the carnivore to eat, and may not be aggressive ( even if the body is near their nest ), as long as the carnivore moves on after eating.
If a predator is visible to the herbivores when nesting they can warn pre warn it, if the carnivore moves closer to the herbivores nesting they have the freedom to defend themselves (body down rule applies). When migrating as a herd they must 3 call and mock attack first, and if the threat does not leave after 10 seconds they may be become aggressive and attack.
● All carnivores are considered a threat including juvis.
● The Herbivores can be aggressive no matter what the carnivores attentions are if they are in visual range or approaching example: Getting closer to drink water and walking past.
● If the carnivore is aware of the herd nesting and remains in the area or nearby it is at the herbis discretion on whether to consider it a threat.
● If a carnivore decides to try nest in visual range of the herds nesting location, the herd is allowed to try drive the carnivore off at their own risk and must follow the steps of Rule 26, 3 calling off the nest under nesting rules.
.:: Water/Aquatic Rules ::.
Semi Aquatics Have Water and Island Protection
Semi-aquatics have complete protection and cannot be hunted while in water bodies they can swim in.
● Islands Include - Twins / Titan lake and Lazy River only
● Non Semi Aquatics can not be on Twins / Titan and Lazy River Islands unless crossing.
● Semi Aquatics can not hunt or kill semi aquatics that are in swimmable water bodies or on a island.
● Austroraptor, Spinosaurus, Baryonyx and Suchomimus are classified as semi-aquatic.
You Can't Return to Protection After Being 3 Called
Semi-aquatics cannot retreat to water after being 3 called, or when being chased / attacked in an active hunt. 10 second running distance for 3 calling distance (different for each dino that initiate the hunt).
Stay Out of the Water
If you are in a active hunt you can NOT go into water (Swim animation)
You can NOT sit in water to attempt to heal during a hunt.
● Entering Swimming animation as your current dino is classed as going into water.
● Knee Deep and Shallow water does not count.
Do Not Guard Water Sources/ Water Rules
● Carnivores may hunt / kill near water but cannot stop other dinosaurs from accessing the water (Herbivore HERDS that are nesting are allowed to prevent carnivores from drink water next to their nesting location if they feel the carnivore is a threat).
● Non Semi Aquatic dinosaurs CANNOT sit/nest/stay on lazy river, Titan and North Twin Islands unless crossing. (Swamp, Cargo pond and others do not apply this rule)
Be Mindful of the Number of Active Spino Players
Only 2 spinos may occupy / sit in the same lake at any time. If a spino logs in to a lake and it's already full, they must either leave or fight for their position.
● In regards to Twins there may be 2 groups per lake ( no more than 4 spinos Adults and 4 juvi spinos total per lake, juvi spinos not packed with adults will have to move if the juvi limit is reached).
● Spinos may not switch out group members whenever they like and must stay with their duo partners.
● Spinos found to be doing this or over packing will be forcibly moved by admins.
● No group limit for Titan Lake. Pack limits still apply.
.:: General Scavenger Rules ::.
● Velocirators, Austroraptors and Herrerasaurus' are classified as scavengers. No longer require nest request.
Eating From Claimed Bodies / Losing Body Protection.
Scavengers may eat from the bodies of other dinosaurs without being classified as mix packing. Scavengers do not get body protection.
● Scavengers can still gain body protection if they manage to hunt and kill their own prey
Other Players Have the Choice to Allow / Deny Scavengers to Eat From Their Body.
Scavengers can be 3 called away if the owners of the body don't wish to share.
● Scavengers cannot return to the body once 3 called.
● If they do return to the body once 3 called they can be killed.
Scavengers can Mix Pack with other carnivores only.
Scavengers can hang around and follow other carnivores around to get food.
● They however can not scout for the other carnivores or help them fight
● Only one species of scavenger can mix pack with another carnivore / pack at one time.
.:: General Nesting Rules ::.
Defending Your Nest
If a player is in the area and moving towards your nest, you may 3 call to warn them of their presence. If they refuse to leave after 10 seconds of 3 calling, the nest defender may become aggressive. If the other dinosaur still does not leave, they may attempt to kill it.
Matriarchs Have Semi Nest Protection
Matriarchs may not be attacked on the nest but can be 3 called off it. The matriarch must choose to flee or accept the fight, and must be given 10secs to get off the nest before being attacked.
● If the Matriarch does not respond within the 10 secs, they may be attacked on the nest.
● Juvies do not have nest protection, they have to get off the nest when 3 called
You Cannot Destroy a Nest That is Not Your Own / Don't Nest Near Water
You cannot nest within standard night vision range of water.
● The small islands in streams and rivers are an exception.
● In Addition You cannot nest / rest within a 10 second run distance of another carni/herbi group(s) nesting / resting.
● You cannot destorys nest full stop, you can request a admin to destory the nest.
Non Survival Nesting
Non Survivals can nest like a normal Survival dinosaurs if meeting the pack-limits.
● Shants and spinos have a (2A 2j / A1 3j / 0A 4j) limit per pack , and cannot care bear for juvis outside of their packs.
● If a juvi logs they can nest another but cannot be invited back if the pack-limit is reached.
● Check Rule 23 for spino nesting at twins.
● Non-Survival Dino's when nested in are classed as juvies, Not Hatchlings
No 'Egg Hopping' / Random Nest Invites
Egg hopping is considered accepting multiple (more than 2) eggs in a row.
● This is rude and frustrating to other players as eggs take time to incubate and there are other people who may actually want them.
Someone found to be nest hopping will receive a firm warning from admins.
● Don't send out unsolicited nest invites.
Special Ai Rules
Velociraptor's Cannot Initiate a hunt on anything excluding the following
● All Hatchlings
● Juvi Utah
● Juvi Dryo